MARBLE-COASTER UNIT
This unit plan covers the following Design and Technologies content descriptors:
Design and Technologies Knowledge and Understanding
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This unit plan outlines everything a teacher needs to cover a unit on how technologies use forces to create movement in products. The unit plan is called ‘Marble Coaster’ and involves the students designing, planning, experimenting with and building a cardboard marble rollercoaster.
The Australian Curriculum: Technologies (2016) aims to develop the knowledge, understanding and skills to ensure that students can investigate, design, plan, manage, create and evaluate solutions. Therefore, within this unit plan the teacher will guide the students to create solutions for a design problem. The design problem is to engineer a marble rollercoaster that consistently delivers a marble from the top of the desk to the finishing box at the base using cardboard and simple materials. The unit plan incorporates the Design and Technologies content descriptors by exploring how the force of gravity can be used in technologies to create movement in products. The unit plan will work through four of the key ideas in the Australian Curriculum (2016); Project management, Systems thinking, Design thinking and Safety. The unit booklet allows the students to work at their own pace and; plan and realise their design solutions, devise a project management scheme, experiment with their solutions and evaluate its success. |
To view and download the teaching resources for this unit click on the following link to the Marble-Coaster Teacher Page:
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References
ACARA. (2016). Design and technologies: Curriculum. Retrieved from http://www.australiancurriculum.edu.au/technologies/design-and-technologies/curriculum/f-10?layout=1
ACARA. (2016). General capabilities: Critical and creative thinking. Retrieved from http://www.australiancurriculum.edu.au/generalcapabilities/critical-and-creative-thinking/introduction/introduction
ACARA. (2016). Technologies: Introduction. Retrieved from http://www.australiancurriculum.edu.au/technologies/introduction
ACARA. (2016). General capabilities: Critical and creative thinking. Retrieved from http://www.australiancurriculum.edu.au/generalcapabilities/critical-and-creative-thinking/introduction/introduction
ACARA. (2016). Technologies: Introduction. Retrieved from http://www.australiancurriculum.edu.au/technologies/introduction